Come to Virtualitee and See for YourselfeBook - 2012
Take up your controller-time is running out as a new kind of game becomes more and more addictive It's the year 2050. In a city with ziprams that screech across the horizon and hyperboards that zoom through the air, three teenagers-Zeb, Willis, and Arizona-are drawn to a new kind of games console and a weird demo game supplied to them by a mysterious stranger named Grimble Dower. It is a game of superior graphics and challenges, and Zeb is soon unable to resist playing. But his growing addiction leads to danger as he becomes steadily drawn into Grimble Dower's dark world called Virtualitee. Wh.
Publisher: Chicago : Murdoch Books, 2012
Branch Call Number: Overdrive eBook
Characteristics: 1 online resource (288 p.)