Count Zero

Count Zero

eBook - 1995
Average Rating:
Rate this:
3
In the Matrix of cyberspace, angels and voodoo zaibatsus fight it out for world domination and computer cowboys like Turner and Count Zero risk their minds for fat crumbs. Turner woke up in a new body with a beautiful woman beside him. They let him recuperate for a while in Mexico, then Hosaka reactivated his memory for a mission more dangerous than the one that nearly killed him. The head designer from Maas-Biolabs is defecting to Hosaka, or so he says. Turner has to deliver him safely, and the biochips he invented - which are of supreme interest to other parties, some of whom are not human. Count Zero is human. Indeed, he's just a kid from Barrytown, and totally unprepared for the heavy duty data coming his way when he's caught up in the cyberspace war triggered by the defection. With voodoo on the Net and angels in the software, he can only hope that the megacorps and the superrich have their virtual hands full already.
Publisher: London : Voyager, 1995
ISBN: 9780007489657
000748965X
9780786540419
0786540419
9781101146477
1101146478
Branch Call Number: Overdrive eBook
Characteristics: 1 online resource (335 pages)

Opinion

From the critics


Community Activity

Comment

Add a Comment

s
scribby
Oct 19, 2017

This is one of the “Sprawl” series that began with “Neuromancer”. Part of the interest in this cyberpunk dystopia is that we readers always almost know what’s going on – enough to grasp the plot, anyway – but the invented world continuously throws digital curveballs at us. It’s a 1980’s view of a virtual future, with cassettes and big hairdos concealing implanted jacks – and in this case, cyber-controlled hallucinations, a mega-corporation run by one man (dying of cancer but kept alive in a vat), “ice” (firewalls) that can kill, bio-computerized implants that allow a person to be programmed (or more accurately, possessed) from the Matrix, digital life (?) spontaneously generated that masquerades as voodoo deities, and above that, a bigger mega-corporation that only shows its face at the end. Weird, morally ambiguous, thoroughly thought out, and a little frightening in its implications, if not quite as startling as the original “Neuromancer” (though there are hints of that book – apparently the incidents recorded there happened sometime in the backstory of this book, and became legends). Anyway, it’s a fun ride.

w
waltzingechidna
Sep 22, 2013

A fast-paced ride through a prototypical cyberpunk dystopia as seen over the shoulder of a loser protagonist--who could ask for more?

GeoffAbel Feb 20, 2012

A worthy successor to Neuromancer, this one is less brain-wracking to follow - presumably having successfully fought through book one's jarring style. MUST READ ALL THREE - AND IN ORDER!

Age

Add Age Suitability

There are no ages for this title yet.

Summary

Add a Summary

There are no summaries for this title yet.

Notices

Add Notices

There are no notices for this title yet.

Quotes

Add a Quote

There are no quotes for this title yet.

Explore Further

Recommendations

Subject Headings

  Loading...

Find it at Arapahoe Libraries

  Loading...
[]
[]
To Top